Heiturr

THE GODDESS OF TIME, PASSING AND AGE

ALIGNMENT: NEUTRAL GOOD The most feared of all the gods, Heiturr is said to have risen to prominence by her utter mastery of Dunamancy; the ability to control and shape time. As a result, she has come to be seen as the goddess of age and passing, as time must eventually consume all things. Because of this, she is arguably one of the most, if not the most powerful of all the gods. Heiturr is known to be a god of great fairness, as she never grants anyone who requests it the gift of immortality. That honour and pain, in her opinion, should remain to those most curious to know more.

Heiturr is often confused to be a god of death, but that is most certainly not the case. She has no influence in the slightest over the dead, nor has she any over the living, but she knows fully well that time cannot be stopped by anyone.

As a result of gaining insight into both past and future, Heiturr is, at the same time, the weakest of all the gods, as she does not dare use her powers, though knows of all that is to come. She is one of the most caring and comforting of all the gods, though also one of the most sad, as she knows her entire existence is only a means to an end.

She is said to share a bitter rivalry with Draugadrottin, who constantly interrogates her for further information on her powerful magic, although, obviously, to no avail whatsoever.



Woe to Heiturr

Heiturr, the passing lady,

Mercy have 'pon mine soul,

Gaze upon this world filled with malady,

Rid my soul of doubt, for I have no goal.

The mind wanders 'round, but latches onto nothing,

The heart seeks hope, but tis' all for naught,

The weight on mine shoulders becometh crushing,

Remove all else, and leave only the afterthought.

EFFECTS OF WORSHIP

Heiturr cares little for conventional worship, nor does she care for those who display power or affection towards her, or revere her. To her, mortals, and everything else, is only a means to an end. As such, she offers nothing but the cold truth; the pointlessness of existence. However, she takes pity on the rare few, the truly distraught who comprehend the nihilistic meaninglessness of everything, and may deign them with her blessing, to wander the world for extended periods of time, or to simply perish into a better paradise.

Stage I

Heiturr blesses you with the greatest, most fleeting resource of all; time. You gain the ability to, once per three days, stop time during combat, and may take one extra turn after your current turn.

Stage II

Heiturr takes pity on you, and grants you two great boons; a longer life (+100 to lifespan), and the ability to, upon coming close to death, resetting your personal time to appear in the same condition and location you were in before you initiated combat, or something else of the sort.

Stage III

Heiturr shares with you the great secrets of Dunamancy, and a lifespan far exceeding mortals (+2000 to lifespan). Furthermore, you gain three legendary moves, one of which may be used once per day.

Bubble Time - Create a bubble-like zone that spans 25 feet in a specific location of choice. Everything caught in this field cannot take turns for the next 3 rounds.

Reject Fate - Take pity on one of your companions, and hold your hand out to them. Upon using this ability, said companion will return to their exact position and condition that they were in before initiating combat, or something else of the sort.

Wither Away - Target one specific individual, and immediately take away half of their health.