Fajar-Ra

GOD OF LIGHT, PASSION AND WIND

ALIGNMENT: CHAOTIC GOOD Fajar-Ra is the patron deity of the Southernfolk, and tends to be about as vain, proud and boastful as his perfect opposite and arch-enemy, Draugadrottin. Fajar-Ra is beloved by many and shows himself often, gracing his people with his gifts and appointing in ceremony and thereafter guarding newly elected rulers in the South. Fajar-Ra is arguably one of the most powerful of the primordial gods, though his arrogance often robs him of cunning, in comparison to someone like the God of Secrets.

In the South, Fajar-Ra has an incredible amount of temples built in dedication and worship to him, and it is said that the birds in the sky are his children, soaring in the wind, which is said to be his power. When a thunderstorm occurs, it is said that Fajar-Ra has been upset by something, and during extensive thunderstorms, it is not uncommon to sacrifice something to him.

Fajar-Ra boasts to most that he controls the sun, and to disobey him would be to extinguish the sun. This is, of course, nothing but boast, though Fajar-Ra does have absolute dominion over fire. He is often nicknamed The King of Kings, or the Great Soaring Eagle in the Sky Overhead.

A Sacrifice to Fajar-Ra

O, great Fajar-Ra, the light of the sun

Hear my call as I gaze thy majesty upon,

Remove from me my afflictions and elevate me anew,

Bring warmth to the lands and the rivers renew.

EFFECTS OF WORSHIP

Fajar-Ra is a prideful god, and as such, favours those who pay tribute to him, offering their mortal belongings to him and dedicating their lives to him. He demands constant allegiance and prayer indicating loyalty and service to him.

Stage I

The Great Eagle accepts your devotion to him, and graces you with his blessing. Upon taking a long rest, roll 1d3. If you roll 1, you will dream of fire and passion with the one you desire the most, and gain an immunity to fire, but great vulnerability to cold. If you roll a 2, you dream of eagles soaring in clear skies, giving you immunity to wind, but great vulnerability to earth. If you roll a 3, you will witness the god in all of his glory, and may ask him a question. You gain +2 charisma and +2 intimidation. When talking to Southernfolk, you gain +1 charisma and +1 intimidation

Stage II

You gain a Legendary Move called One With the Skies. Upon using it, you will sprout golden, divine wings and gain an enchanted appearance depicting Fajar-Ra. This effect will last for 3 turns, and you will gain +10 damage to all fire-based abilities you use during this time. Additionally, you gain +2 AC during this time, and can fly up to 50ft. In addition, you may sacrifice the ability to sprout wings and relocate yourself to anywhere else on the current map.

Stage III

You will encounter an eagle during your journey. As you look into its eyes, they suddenly burn with the brightness of two golden suns, and physically transport you into the glorious, clear-skied realm of Fajar-Ra. You kneel before him sitting on his throne, and he commands you to undertake one legendary deed, such as slaying a legendary creature, finding a legendary artifact, in his name and his honour. Upon doing this, you will be granted a single Wish. The Wish cannot be used to harm or otherwise undermine divine influence, as in, gods.